SDL Library Documentation
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# Event Functions.

SDL_PumpEvents | Pumps the event loop, gathering events from the input devices
SDL_PeepEvents | Checks the event queue for messages and optionally returns them
SDL_PollEvent | Polls for currently pending events
SDL_WaitEvent | Waits indefinitely for the next available event
SDL_PushEvent | Pushes an event onto the event queue
SDL_SetEventFilter | Sets up a filter to process all events
SDL_EventState | Allows you to set the state of processing certain events
SDL_GetKeyState | Get a snapshot of the current keyboard state
SDL_GetModState | Get the state of modifier keys
SDL_SetModState | Set the state of modifier keys
SDL_GetKeyName | Get the name of an SDL virtual keysym
SDL_EnableUNICODE | Enable UNICODE translation
SDL_EnableKeyRepeat | Set keyboard repeat rate
SDL_GetMouseState | Retrieve the current state of the mouse
SDL_GetRelativeMouseState | Retrieve the current state of the mouse
SDL_GetAppState | Get the state of the application
SDL_JoystickEventState | Enable/disable joystick event polling

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