// ---- ying_OldMath.h: auto generated by YInG - the YAC interface generator (Sat, 15/Mar/2014 18:54:49)
extern sUI clid_Color;
class _Color;
YAC_APIC void* YAC_CALL __APIC___ivector(yacmemptr                 );
YAC_APIC void* YAC_CALL __APIC___vector(yacmemptr                  );
YAC_APIC void* YAC_CALL __APIC___vector4(yacmemptr                 );
YAC_APIC sSI   YAC_CALL __APIC___mathC32Multiply(yacmemptr         );
YAC_APIC sSI   YAC_CALL __APIC___mathC32Blend(yacmemptr            );
YAC_APIC void  YAC_CALL __APIC___mathNormal(yacmemptr              );
YAC_APIC void  YAC_CALL __APIC___mathUnproject(yacmemptr           );
YAC_APIC void  YAC_CALL __APIC___mathProject(yacmemptr             );
YAC_APIC void  YAC_CALL __APIC___mathReflect(yacmemptr             );
YAC_APIC sF32  YAC_CALL __APIC___mathDistancePointPlane(yacmemptr  );
YAC_APIC void  YAC_CALL __APIC___mathVectorMin(yacmemptr           );
YAC_APIC void  YAC_CALL __APIC___mathVectorMax(yacmemptr           );
YAC_APIC sSI   YAC_CALL __APIC___mathC32ToC8(yacmemptr             );
YAC_APIC void  YAC_CALL __APIC___zglLoadMatrix(yacmemptr           );
YAC_APIC void  YAC_CALL __APIC___zglLightPositionv(yacmemptr       );
YAC_APIC void  YAC_CALL __APIC___zglLightSpotDirectionv(yacmemptr  );
YAC_APIC void  YAC_CALL __APIC___zglNormalv(yacmemptr              );
YAC_APIC void  YAC_CALL __APIC___zglRotatev(yacmemptr              );
YAC_APIC void  YAC_CALL __APIC___zglRotate3f(yacmemptr             );
YAC_APIC void  YAC_CALL __APIC___zglScalev(yacmemptr               );
YAC_APIC void  YAC_CALL __APIC___zglStoreMatrix(yacmemptr          );
YAC_APIC void  YAC_CALL __APIC___zglTranslatev(yacmemptr           );
YAC_APIC void  YAC_CALL __APIC___zglVertexv(yacmemptr              );
extern sUI clid_Vector;
extern sUI clid_Vector4;
extern sUI clid_Matrix;
extern sUI clid_VectorArray;
extern sUI clid_IVector;
extern sUI clid_WrappedFloat;
extern sUI clid_Math;
class _Vector;
class _Vector4;
class _Matrix;
class _VectorArray;
class _IVector;
class _WrappedFloat;
class _Math;
