SDL Library Documentation
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# SDL_Rect

## Name

SDL_Rect -- Defines a rectangular area

## Structure Definition

    typedef struct{
      Sint16 x, y;
      Uint16 w, h;
    } SDL_Rect;

## Structure Data

`x, y` | Position of the upper-left corner of the rectangle
`w, h` | The width and height of the rectangle

## Description

A SDL_Rect defines a rectangular area of pixels. It is used by `SDL_BlitSurface` to define blitting regions and by several other video functions.

## See Also

`SDL_BlitSurface`, `SDL_UpdateRect`

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