// ---- auto generated by YInG - the YAC interface generator (Mon, 3/Dec/2018 21:24:56)
#ifndef __YAC__Shader_h__
#define __YAC__Shader_h__

sUI                                          clid_ZGLShader;
YAC_Template <_ZGLShader>                      *t_ZGLShader;

void YAC_CALL YAC_Init_Shader(YAC_Host *_host) {
	// --------------------------------- classes ---------------------------------
	   t_ZGLShader                =new YAC_Template <_ZGLShader>(_host);
	clid_ZGLShader                =                t_ZGLShader->ctemplate.class_ID;
	// -------------------------------- functions --------------------------------

}

void YAC_CALL YAC_Exit_Shader(YAC_Host *_host) {
	delete t_ZGLShader;
}

#endif
