SDL Library Documentation
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# SDL_GLattr

## Name

SDL_GLattr -- SDL GL Attributes

## Attributes

`SDL_GL_RED_SIZE` | Size of the framebuffer red component, in bits
`SDL_GL_GREEN_SIZE` | Size of the framebuffer green component, in bits
`SDL_GL_BLUE_SIZE` | Size of the framebuffer blue component, in bits
`SDL_GL_ALPHA_SIZE` | Size of the framebuffer alpha component, in bits
`SDL_GL_DOUBLEBUFFER` | 0 or 1, enable or disable double buffering
`SDL_GL_BUFFER_SIZE` | Size of the framebuffer, in bits
`SDL_GL_DEPTH_SIZE` | Size of the depth buffer, in bits
`SDL_GL_STENCIL_SIZE` | Size of the stencil buffer, in bits
`SDL_GL_ACCUM_RED_SIZE` | Size of the accumulation buffer red component, in bits
`SDL_GL_ACCUM_GREEN_SIZE` | Size of the accumulation buffer green component, in bits
`SDL_GL_ACCUM_BLUE_SIZE` | Size of the accumulation buffer blue component, in bits
`SDL_GL_ACCUM_ALPHA_SIZE` | Size of the accumulation buffer alpha component, in bits

## Description

While you can set most OpenGL attributes normally, the attributes list above must be known before SDL sets the video mode. These attributes a set and read with `SDL_GL_SetAttribute` and `SDL_GL_GetAttribute`.

## See Also

`SDL_GL_SetAttribute`, `SDL_GL_GetAttribute`

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