SDL_KeyboardEvent(3)

NAME
SDL_KeyboardEvent - Keyboard event structure

STRUCTURE DEFINITION

typedef struct{
  Uint8 type;
  Uint8 state;
  SDL_keysym keysym;
} SDL_KeyboardEvent;

STRUCTURE DATA

type
    SDL_KEYDOWN or SDL_KEYUP

state
    SDL_PRESSED or SDL_RELEASED

keysym
    Contains key press information

DESCRIPTION

SDL_KeyboardEvent is a member of the SDL_Event union and is used when an event of type SDL_KEYDOWN or SDL_KEYUP is reported.

The type and state actually report the same information, they just use different values to do it! A keyboard event occurs when a key is released (type=SDK_KEYUP or state=SDL_RELEASED) and when a key is pressed (type=SDL_KEYDOWN or state=SDL_PRESSED). The information on what key was pressed or released is in the keysym structure.

    Note:

    Repeating SDL_KEYDOWN events will occur if key repeat is enabled (see SDL_EnableKeyRepeat).

SEE ALSO

SDL_Event, SDL_keysym, SDL_EnableKeyRepeat, SDL_EnableUNICODE