// ---- ying_OpenGL.h: auto generated by YInG - the YAC interface generator (Mon, 3/Dec/2018 21:24:56)
extern sUI clid_DisplayList;
class _DisplayList;
YAC_APIC void  YAC_CALL __APIC___glActiveTexture(yacmemptr         );
YAC_APIC void  YAC_CALL __APIC___glAlphaFunc(yacmemptr             );
YAC_APIC void  YAC_CALL __APIC___glArrayElement(yacmemptr          );
YAC_APIC void  YAC_CALL __APIC___glBegin(yacmemptr                 );
YAC_APIC void  YAC_CALL __APIC___glBindTexture(yacmemptr           );
YAC_APIC void  YAC_CALL __APIC___zglDeleteTexture(yacmemptr        );
YAC_APIC void  YAC_CALL __APIC___glBlendColor(yacmemptr            );
YAC_APIC void  YAC_CALL __APIC___glBlendEquation(yacmemptr         );
YAC_APIC void  YAC_CALL __APIC___glBlendFunc(yacmemptr             );
YAC_APIC void  YAC_CALL __APIC___glBlendFuncSeparate(yacmemptr     );
YAC_APIC void  YAC_CALL __APIC___glCallList(yacmemptr              );
YAC_APIC void  YAC_CALL __APIC___glClientActiveTexture(yacmemptr   );
YAC_APIC void  YAC_CALL __APIC___glCullFace(yacmemptr              );
YAC_APIC void  YAC_CALL __APIC___glClearColor(yacmemptr            );
YAC_APIC void  YAC_CALL __APIC___glClear(yacmemptr                 );
YAC_APIC void  YAC_CALL __APIC___glClearDepth(yacmemptr            );
YAC_APIC void  YAC_CALL __APIC___glClearStencil(yacmemptr          );
YAC_APIC void  YAC_CALL __APIC___zglColor1f(yacmemptr              );
YAC_APIC void  YAC_CALL __APIC___glColor3f(yacmemptr               );
YAC_APIC void  YAC_CALL __APIC___glColor3ub(yacmemptr              );
YAC_APIC void  YAC_CALL __APIC___glColor4f(yacmemptr               );
YAC_APIC void  YAC_CALL __APIC___glColor4ub(yacmemptr              );
YAC_APIC void  YAC_CALL __APIC___glColorMask(yacmemptr             );
YAC_APIC void  YAC_CALL __APIC___glCopyPixels(yacmemptr            );
YAC_APIC void  YAC_CALL __APIC___glCopyTexSubImage2D(yacmemptr     );
YAC_APIC void  YAC_CALL __APIC___glTexImage1D(yacmemptr            );
YAC_APIC void  YAC_CALL __APIC___glTexImage2D(yacmemptr            );
YAC_APIC void  YAC_CALL __APIC___glTexImage3D(yacmemptr            );
YAC_APIC void  YAC_CALL __APIC___glCopyTexSubImage3D(yacmemptr     );
YAC_APIC void  YAC_CALL __APIC___glCopyTexImage2D(yacmemptr        );
YAC_APIC void  YAC_CALL __APIC___glDepthFunc(yacmemptr             );
YAC_APIC void  YAC_CALL __APIC___glDepthMask(yacmemptr             );
YAC_APIC void  YAC_CALL __APIC___glDisable(yacmemptr               );
YAC_APIC void  YAC_CALL __APIC___glDisableClientState(yacmemptr    );
YAC_APIC void  YAC_CALL __APIC___glDrawArrays(yacmemptr            );
YAC_APIC void  YAC_CALL __APIC___glDrawElements(yacmemptr          );
YAC_APIC void  YAC_CALL __APIC___glDrawBuffer(yacmemptr            );
YAC_APIC void  YAC_CALL __APIC___glDrawBuffers(yacmemptr           );
YAC_APIC void  YAC_CALL __APIC___glEdgeFlag(yacmemptr              );
YAC_APIC void  YAC_CALL __APIC___glEnable(yacmemptr                );
YAC_APIC sSI   YAC_CALL __APIC___glIsEnabled(yacmemptr             );
YAC_APIC void  YAC_CALL __APIC___glEnableClientState(yacmemptr     );
YAC_APIC void  YAC_CALL __APIC___glFrontFace(yacmemptr             );
YAC_APIC void  YAC_CALL __APIC___glFrustum(yacmemptr               );
YAC_APIC void  YAC_CALL __APIC___glHint(yacmemptr                  );
YAC_APIC void  YAC_CALL __APIC___glLineWidth(yacmemptr             );
YAC_APIC void  YAC_CALL __APIC___glLineStipple(yacmemptr           );
YAC_APIC void  YAC_CALL __APIC___glLogicOp(yacmemptr               );
YAC_APIC void  YAC_CALL __APIC___glMatrixMode(yacmemptr            );
YAC_APIC void  YAC_CALL __APIC___glMultiTexCoord1f(yacmemptr       );
YAC_APIC void  YAC_CALL __APIC___glMultiTexCoord2f(yacmemptr       );
YAC_APIC void  YAC_CALL __APIC___glMultiTexCoord3f(yacmemptr       );
YAC_APIC void  YAC_CALL __APIC___glNormal3f(yacmemptr              );
YAC_APIC void  YAC_CALL __APIC___glOrtho(yacmemptr                 );
YAC_APIC void  YAC_CALL __APIC___glPointSize(yacmemptr             );
YAC_APIC void  YAC_CALL __APIC___glPointParameterf(yacmemptr       );
YAC_APIC void  YAC_CALL __APIC___zglPointParameter3f(yacmemptr     );
YAC_APIC void  YAC_CALL __APIC___glPixelZoom(yacmemptr             );
YAC_APIC void  YAC_CALL __APIC___glPolygonMode(yacmemptr           );
YAC_APIC void  YAC_CALL __APIC___glPolygonOffset(yacmemptr         );
YAC_APIC void  YAC_CALL __APIC___glPushAttrib(yacmemptr            );
YAC_APIC void  YAC_CALL __APIC___glPushClientAttrib(yacmemptr      );
YAC_APIC void  YAC_CALL __APIC___glRasterPos2i(yacmemptr           );
YAC_APIC void  YAC_CALL __APIC___glRasterPos3f(yacmemptr           );
YAC_APIC void  YAC_CALL __APIC___glReadBuffer(yacmemptr            );
YAC_APIC void  YAC_CALL __APIC___glRectf(yacmemptr                 );
YAC_APIC void  YAC_CALL __APIC___glRotatef(yacmemptr               );
YAC_APIC void  YAC_CALL __APIC___glScalef(yacmemptr                );
YAC_APIC void  YAC_CALL __APIC___glScissor(yacmemptr               );
YAC_APIC void  YAC_CALL __APIC___glShadeModel(yacmemptr            );
YAC_APIC void  YAC_CALL __APIC___glStencilFunc(yacmemptr           );
YAC_APIC void  YAC_CALL __APIC___glStencilOp(yacmemptr             );
YAC_APIC void  YAC_CALL __APIC___glStencilMask(yacmemptr           );
YAC_APIC void  YAC_CALL __APIC___glTexSubImage2D(yacmemptr         );
YAC_APIC void  YAC_CALL __APIC___glTexEnvf(yacmemptr               );
YAC_APIC void  YAC_CALL __APIC___zglTexEnvColor4f(yacmemptr        );
YAC_APIC void  YAC_CALL __APIC___glTexEnvi(yacmemptr               );
YAC_APIC void  YAC_CALL __APIC___glTexParameteri(yacmemptr         );
YAC_APIC void  YAC_CALL __APIC___glTexCoord1f(yacmemptr            );
YAC_APIC void  YAC_CALL __APIC___glTexCoord2f(yacmemptr            );
YAC_APIC void  YAC_CALL __APIC___glTexCoord3f(yacmemptr            );
YAC_APIC void  YAC_CALL __APIC___glTexCoord1i(yacmemptr            );
YAC_APIC void  YAC_CALL __APIC___glTexCoord2i(yacmemptr            );
YAC_APIC void  YAC_CALL __APIC___glTexGeni(yacmemptr               );
YAC_APIC void  YAC_CALL __APIC___zglTexGen4f(yacmemptr             );
YAC_APIC void  YAC_CALL __APIC___glTranslatef(yacmemptr            );
YAC_APIC void  YAC_CALL __APIC___glVertex2i(yacmemptr              );
YAC_APIC void  YAC_CALL __APIC___glVertex2f(yacmemptr              );
YAC_APIC void  YAC_CALL __APIC___glVertex3f(yacmemptr              );
YAC_APIC void  YAC_CALL __APIC___glVertex4f(yacmemptr              );
YAC_APIC void  YAC_CALL __APIC___glViewport(yacmemptr              );
YAC_APIC void  YAC_CALL __APIC___zglInitPerspective(yacmemptr      );
YAC_APIC void  YAC_CALL __APIC___zglInitOrtho(yacmemptr            );
YAC_APIC void  YAC_CALL __APIC___zglInit2D(yacmemptr               );
YAC_APIC void  YAC_CALL __APIC___zgluLookAt(yacmemptr              );
YAC_APIC void  YAC_CALL __APIC___glLoadMatrixf(yacmemptr           );
YAC_APIC void  YAC_CALL __APIC___zglFrustum(yacmemptr              );
YAC_APIC void  YAC_CALL __APIC___glColorMaterial(yacmemptr         );
YAC_APIC void  YAC_CALL __APIC___zglLightAmbient4f(yacmemptr       );
YAC_APIC void  YAC_CALL __APIC___zglLightDiffuse4f(yacmemptr       );
YAC_APIC void  YAC_CALL __APIC___zglLightSpecular4f(yacmemptr      );
YAC_APIC void  YAC_CALL __APIC___zglLightPositionf(yacmemptr       );
YAC_APIC void  YAC_CALL __APIC___zglLightSpotDirectionf(yacmemptr  );
YAC_APIC void  YAC_CALL __APIC___zglLightSpotExponent(yacmemptr    );
YAC_APIC void  YAC_CALL __APIC___zglLightSpotCutOff(yacmemptr      );
YAC_APIC void  YAC_CALL __APIC___zglLightConstantAttenuation(yacmemptr);
YAC_APIC void  YAC_CALL __APIC___zglLightLinearAttenuation(yacmemptr);
YAC_APIC void  YAC_CALL __APIC___zglLightQuadraticAttenuation(yacmemptr);
YAC_APIC void  YAC_CALL __APIC___zglLightModelAmbient4f(yacmemptr  );
YAC_APIC void  YAC_CALL __APIC___glLightModeli(yacmemptr           );
YAC_APIC void  YAC_CALL __APIC___zglLightModelLocalViewer(yacmemptr);
YAC_APIC void  YAC_CALL __APIC___zglLightModelTwoSide(yacmemptr    );
YAC_APIC void  YAC_CALL __APIC___zglLightModelColorControl(yacmemptr);
YAC_APIC void  YAC_CALL __APIC___zglLightMaterialAmbient4f(yacmemptr);
YAC_APIC void  YAC_CALL __APIC___zglLightMaterialDiffuse4f(yacmemptr);
YAC_APIC void  YAC_CALL __APIC___zglLightMaterialSpecular4f(yacmemptr);
YAC_APIC void  YAC_CALL __APIC___zglLightMaterialEmission4f(yacmemptr);
YAC_APIC void  YAC_CALL __APIC___zglLightMaterialShininess(yacmemptr);
YAC_APIC void  YAC_CALL __APIC___zglLightMaterialAmbientAndDiffuse4f(yacmemptr);
YAC_APIC void  YAC_CALL __APIC___zglFogMode(yacmemptr              );
YAC_APIC void  YAC_CALL __APIC___zglFogAlphaMode(yacmemptr         );
YAC_APIC void  YAC_CALL __APIC___zglFogDensity(yacmemptr           );
YAC_APIC void  YAC_CALL __APIC___zglFogStart(yacmemptr             );
YAC_APIC void  YAC_CALL __APIC___zglFogEnd(yacmemptr               );
YAC_APIC void  YAC_CALL __APIC___zglFogColor4f(yacmemptr           );
YAC_APIC void  YAC_CALL __APIC___zglColorARGB(yacmemptr            );
YAC_APIC void  YAC_CALL __APIC___zglVertexPointer(yacmemptr        );
YAC_APIC void  YAC_CALL __APIC___zglVertexPointer2f(yacmemptr      );
YAC_APIC void  YAC_CALL __APIC___zglVertexOffset(yacmemptr         );
YAC_APIC void  YAC_CALL __APIC___zglNormalPointer(yacmemptr        );
YAC_APIC void  YAC_CALL __APIC___zglNormalOffset(yacmemptr         );
YAC_APIC void  YAC_CALL __APIC___zglColorPointer3f(yacmemptr       );
YAC_APIC void  YAC_CALL __APIC___zglColorOffset(yacmemptr          );
YAC_APIC void  YAC_CALL __APIC___zglColorPointer4f(yacmemptr       );
YAC_APIC void  YAC_CALL __APIC___zglColorPointer4b(yacmemptr       );
YAC_APIC void  YAC_CALL __APIC___zglTexCoordPointer1f(yacmemptr    );
YAC_APIC void  YAC_CALL __APIC___zglTexCoordPointer2f(yacmemptr    );
YAC_APIC void  YAC_CALL __APIC___zglTexCoordOffset(yacmemptr       );
YAC_APIC sSI   YAC_CALL __APIC___zglReadColorPixel(yacmemptr       );
YAC_APIC void  YAC_CALL __APIC___zglReadColorPixelsX(yacmemptr     );
YAC_APIC sF32  YAC_CALL __APIC___zglReadDepthPixel(yacmemptr       );
YAC_APIC void  YAC_CALL __APIC___zglClipPlane(yacmemptr            );
YAC_APIC void  YAC_CALL __APIC___glGetString(yacmemptr, YAC_Value *);
YAC_APIC sF32  YAC_CALL __APIC___zglGetFloat(yacmemptr             );
YAC_APIC void  YAC_CALL __APIC___glGetFloatv(yacmemptr             );
YAC_APIC sSI   YAC_CALL __APIC___zglGetInteger(yacmemptr           );
YAC_APIC void  YAC_CALL __APIC___glGetIntegerv(yacmemptr           );
YAC_APIC void  YAC_CALL __APIC___zglDeleteBuffer(yacmemptr         );
YAC_APIC void  YAC_CALL __APIC___zglBufferData(yacmemptr           );
YAC_APIC void  YAC_CALL __APIC___zglBufferSubData(yacmemptr        );
YAC_APIC void  YAC_CALL __APIC___glBindBuffer(yacmemptr            );
YAC_APIC sSI   YAC_CALL __APIC___glIsBuffer(yacmemptr              );
YAC_APIC void  YAC_CALL __APIC___zglMapBuffer(yacmemptr            );
YAC_APIC sSI   YAC_CALL __APIC___glUnmapBuffer(yacmemptr           );
YAC_APIC sSI   YAC_CALL __APIC___glIsRenderbuffer(yacmemptr        );
YAC_APIC void  YAC_CALL __APIC___glBindRenderbuffer(yacmemptr      );
YAC_APIC void  YAC_CALL __APIC___zglDeleteRenderbuffer(yacmemptr   );
YAC_APIC void  YAC_CALL __APIC___glRenderbufferStorage(yacmemptr   );
YAC_APIC sSI   YAC_CALL __APIC___zglGetRenderbufferParameteri(yacmemptr);
YAC_APIC sSI   YAC_CALL __APIC___glIsFramebuffer(yacmemptr         );
YAC_APIC void  YAC_CALL __APIC___glBindFramebuffer(yacmemptr       );
YAC_APIC void  YAC_CALL __APIC___zglDeleteFramebuffer(yacmemptr    );
YAC_APIC sSI   YAC_CALL __APIC___glCheckFramebufferStatus(yacmemptr);
YAC_APIC void  YAC_CALL __APIC___glFramebufferTexture1D(yacmemptr  );
YAC_APIC void  YAC_CALL __APIC___glFramebufferTexture2D(yacmemptr  );
YAC_APIC void  YAC_CALL __APIC___glFramebufferTexture3D(yacmemptr  );
YAC_APIC void  YAC_CALL __APIC___glFramebufferRenderbuffer(yacmemptr);
YAC_APIC sSI   YAC_CALL __APIC___zglGetFramebufferAttachmentParameteri(yacmemptr);
YAC_APIC void  YAC_CALL __APIC___glGenerateMipmap(yacmemptr        );
YAC_APIC void  YAC_CALL __APIC___glDeleteProgram(yacmemptr         );
YAC_APIC sSI   YAC_CALL __APIC___glCreateShader(yacmemptr          );
YAC_APIC void  YAC_CALL __APIC___glDeleteShader(yacmemptr          );
YAC_APIC void  YAC_CALL __APIC___zglShaderSource(yacmemptr         );
YAC_APIC void  YAC_CALL __APIC___glCompileShader(yacmemptr         );
YAC_APIC sSI   YAC_CALL __APIC___zglGetProgrami(yacmemptr          );
YAC_APIC void  YAC_CALL __APIC___glGetProgramInfoLog(yacmemptr     );
YAC_APIC sSI   YAC_CALL __APIC___zglGetShaderi(yacmemptr           );
YAC_APIC void  YAC_CALL __APIC___glGetShaderInfoLog(yacmemptr      );
YAC_APIC void  YAC_CALL __APIC___glAttachShader(yacmemptr          );
YAC_APIC void  YAC_CALL __APIC___glDetachShader(yacmemptr          );
YAC_APIC void  YAC_CALL __APIC___glLinkProgram(yacmemptr           );
YAC_APIC void  YAC_CALL __APIC___glValidateProgram(yacmemptr       );
YAC_APIC void  YAC_CALL __APIC___glUseProgram(yacmemptr            );
YAC_APIC void  YAC_CALL __APIC___glBindAttribLocation(yacmemptr    );
YAC_APIC sSI   YAC_CALL __APIC___glGetAttribLocation(yacmemptr     );
YAC_APIC void  YAC_CALL __APIC___glBindFragDataLocation(yacmemptr  );
YAC_APIC void  YAC_CALL __APIC___glBindFragDataLocationIndexed(yacmemptr);
YAC_APIC sSI   YAC_CALL __APIC___glGetFragDataLocation(yacmemptr   );
YAC_APIC sSI   YAC_CALL __APIC___glGetFragDataIndex(yacmemptr      );
YAC_APIC void  YAC_CALL __APIC___glVertexAttrib1f(yacmemptr        );
YAC_APIC void  YAC_CALL __APIC___glVertexAttrib2f(yacmemptr        );
YAC_APIC void  YAC_CALL __APIC___glVertexAttrib3f(yacmemptr        );
YAC_APIC void  YAC_CALL __APIC___glVertexAttrib4f(yacmemptr        );
YAC_APIC void  YAC_CALL __APIC___glVertexAttrib4Nub(yacmemptr      );
YAC_APIC void  YAC_CALL __APIC___glVertexAttribPointer(yacmemptr   );
YAC_APIC void  YAC_CALL __APIC___glEnableVertexAttribArray(yacmemptr);
YAC_APIC void  YAC_CALL __APIC___glDisableVertexAttribArray(yacmemptr);
YAC_APIC sSI   YAC_CALL __APIC___glGetUniformLocation(yacmemptr    );
YAC_APIC sSI   YAC_CALL __APIC___zglGetActiveUniform(yacmemptr     );
YAC_APIC void  YAC_CALL __APIC___glUniform1f(yacmemptr             );
YAC_APIC void  YAC_CALL __APIC___glUniform2f(yacmemptr             );
YAC_APIC void  YAC_CALL __APIC___glUniform3f(yacmemptr             );
YAC_APIC void  YAC_CALL __APIC___glUniform4f(yacmemptr             );
YAC_APIC void  YAC_CALL __APIC___glUniform1i(yacmemptr             );
YAC_APIC void  YAC_CALL __APIC___glUniform2i(yacmemptr             );
YAC_APIC void  YAC_CALL __APIC___glUniform3i(yacmemptr             );
YAC_APIC void  YAC_CALL __APIC___glUniform4i(yacmemptr             );
